clever puzzle game, but too much busywork and needs polish
Its very satisfying to work out the right sequence of moves to fight your way to the exit, but having to check each enemys range manually is a MAJOR nuisance. The game would play faster and be more fun if it had a "heres all the spaces where youll be attacked" view like the newest Fire Emblem games. There are other stupid interface choices like showing that you can do two jumps as "100 energy" - how about just showing a foot fill up with color to show how close I am to earning a jump?
The action buttons sometimes dont respond unless I hold down unusually long.
The games much too vague about how all your abilities work and the exact order that certain things occur, given that one mistake can cause game over.
Achievements unlock special upgrades you can choose in future, which adds to replay value.
Tartrazine about
Hoplite, v1.0.1