Excellent mechanics and the achievements give you a lot of difficult goals to accomplish.
Excellent mechanics and the achievements give you a lot of difficult goals to accomplish.
One of the best sequential, asymmetrical, perfect information games of all time.
Excellent game, simple and addictive. great replay value and low cost!
Répétitif et pas précis.
A great surprise, so addictive and smart. - would love to have an option to deactivate the path finding while still in fight though. Too many mistakes :( -
The game is fun, but was expecting longer-lasting experience than 15 minutes for that price tag, hence only 3 stars.
Cool roquelike dungeon-crawler with chess elements in a retro optic!
chess
Its like chess, but you have just one powerful and angry figure. Game has player builds and endgame, also achievements give you new skills. Just try to reach deep 30, then youll have idea what Im talking about. Absolutely amazing gem.
I was skeptical about this game. Ive tried all the iOS roguelikes over the years and feel like Ive been burned so many times, but this one has nailed it. Unreserved recommendation.
I always surprised by how good a game can be without useless options and over worked UI. Hoplite does just that and delivers a compelling game build on great basics. In short, it is rogue-like chess. The goal is only sixteen levels down. Sixteen punishing levels. If you move without a plan, youll spend a lot of time on the first couple of levels. You want the Golden Fleece, Spartan? Think. Thats all. I gotta get back to this game!
Very addicting. Even after beating the game, I keep playing! Bit short...hoping they add some new quests and monsters. Maybe even different playable characters with their own unique feel. Id be a five star game for sure.
Lost sleep and missed my stop a few times on the way home from work. There’s on bug though. I think the archer’s and the wizard’s sight lines are reversed. The wizard won’t shoot through enemies, but it’s the archer’s sight lines that change from white to yellow when one of their friendlies is in the way.
Its very satisfying to work out the right sequence of moves to fight your way to the exit, but having to check each enemys range manually is a MAJOR nuisance. The game would play faster and be more fun if it had a "heres all the spaces where youll be attacked" view like the newest Fire Emblem games. There are other stupid interface choices like showing that you can do two jumps as "100 energy" - how about just showing a foot fill up with color to show how close I am to earning a jump? The action buttons sometimes dont respond unless I hold down unusually long. The games much too vague about how all your abilities work and the exact order that certain things occur, given that one mistake can cause game over. Achievements unlock special upgrades you can choose in future, which adds to replay value.
It may look like it was made as a grade 10 computer science project but Hoplite is an awesome game. Simple set of rules but excellent game design keeps things interesting and compelling throughout. Lots of tactical decisions to be made fighting through level by level and there is also an element of strategy in the upgrades/level ups you choose. A perfect example of a short and sweet ios game for a serious gamer.
Simple to play. Challenging to master. Almost chess like w/ RPG upgrades to your unit. Completely original, which I appreciate. Picking it up is a smart choice IMO.
Hoplite is a wonderful little turn based rpg that is as much simplistic as it is involved. After playing for the first few minutes I was surprised as it was easy to see this was one of the few games that will stay on my iPad. A must have app from the App Store. 10/10 would buy again!
This game is excellent. Its small, fast and gets better the more you play it. Best incarnation of a roguelike Ive seen in years.
While Hoplite has rouge-like elements (permadeath, randomly generated levels, unlocking new abilities) what makes it different for me is that all information is known (no fog of war) and an attack is attack, no random chance to miss. This makes things more puzzle-y and strategic, trying to "solve" each level and figuring out how to attack safely without boxing yourself into a corner. A lot of fun, easy to learn but has some nice strategic depth, especially as you unlock new abilities. Reccod for any strategy/puzzle/rogue fan.
Enormously clever and thoroughly compelling. The no altars run occupied me for a solid month. Still so much to do, and then high scores from there. Madness.